/* Sphinx only. The original WebP and every existing scene parameter stay intact.
 * Apply the selective fill before the established environmental-light filters. */
.room-scene.scene-action-sphinx .dog-art-sphinx {
  filter: url(#xc-sphinx-midtone-v2)
    brightness(var(--xc-scene-brightness))
    brightness(var(--xc-action-brightness))
    saturate(var(--xc-scene-saturation)) contrast(var(--xc-scene-contrast))
    contrast(var(--xc-action-contrast))
    hue-rotate(var(--xc-scene-hue)) sepia(var(--xc-scene-sepia))
    var(--xc-scene-glow)
    drop-shadow(0 var(--xc-edge-shadow-y) var(--xc-edge-shadow-blur) var(--xc-edge-shadow-color));
}
html[data-sphinx-tone="before"] .room-scene.scene-action-sphinx .dog-art-sphinx {
  filter: brightness(var(--xc-scene-brightness))
    brightness(var(--xc-action-brightness))
    saturate(var(--xc-scene-saturation)) contrast(var(--xc-scene-contrast))
    contrast(var(--xc-action-contrast))
    hue-rotate(var(--xc-scene-hue)) sepia(var(--xc-scene-sepia))
    var(--xc-scene-glow)
    drop-shadow(0 var(--xc-edge-shadow-y) var(--xc-edge-shadow-blur) var(--xc-edge-shadow-color));
}
